project SQRL

Cassie is a young squirrel that is always ready for an adventure. Take her on a wild ride while learning ins and outs of the movement system in order to collect all the nuts you can!
You can also download the executable for a better experience!
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CONTROLS:
Mouse and Keyboard:
- move - WASD
- jump - SPACEBAR
- look - MOUSE
- crouch - LSHIFT
- dive - LEFT CLICK / E - (On air)
- flutter - LSHIFT - (On air)
Keyboard Only:
- move - WASD
- jump - SPACEBAR
- look - ARROW KEYS
- crouch - LSHIFT
- dive - E - (On air)
- flutter - LSHIFT - (On air)
Controller:
- move - LEFT STICK / DIRECTIONAL PAD
- jump - FACE BUTTON DOWN*
- look - RIGHT STICK
- crouch - LEFT TRIGGER / FACE BUTTON LEFT*
- dive - RIGHT TRIGGER / FACE BUTTON RIGHT* - (On air)
- flutter - LEFT TRIGGER / FACE BUTTON LEFT* - (On air)
*Face Buttons are:
Xbox - ABXY
Playstation - X O ◻ △
Nintendo - BAYX

| Status | In development |
| Platforms | HTML5, Windows |
| Author | Kaseadios |
| Genre | Platformer |
| Made with | Godot |
| Tags | 3D, 3D Platformer, adv, Animals, Cute |
| Average session | A few minutes |
| Inputs | Keyboard, Mouse, Gamepad (any) |
Download
Download
Project_SQRL_Win2.zip 39 MB



Comments
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hello! this game is amazing in terms of basic controls and systems. i would say forcing the player to learn the most difficult mechanic right at the start like it is right now is a bit of an ask that will turn players away. maybe for the tutorial you could have a less open area with npcs or signsposts that explain the controls and give the player a chance to just get some basics down before throwing a big jumping puzzle at them. a small nitpick of mine is that the small slide when the player stops moving is a bit too strong like hes on ice. but mostly the instant start difficulty is my only issue. i didnt want to keep playing after falling a few times. ALSO add some pitch variation to the jump noise it grinds on the ears a little after a min.
Thank you so much for the feedback! I appreciate it a lot. I will gladly take it into account for next ver.